function GravityPoint()

in www/src/utils/particles.ts [131:141]


function GravityPoint(x, y, radius, targets) {
	Vector.call(this, x, y);
	this.radius = radius;
	this.currentRadius = radius * 0.5;

	this._targets = {
		particles: targets.particles || [],
		gravities: targets.gravities || [],
	};
	this._speed = new Vector();
}