in static/js/popper.js [1215:1312]
function computeStyle(data, options) {
var x = options.x,
y = options.y;
var popper = data.offsets.popper;
// Remove this legacy support in Popper.js v2
var legacyGpuAccelerationOption = find(data.instance.modifiers, function (modifier) {
return modifier.name === 'applyStyle';
}).gpuAcceleration;
if (legacyGpuAccelerationOption !== undefined) {
console.warn('WARNING: `gpuAcceleration` option moved to `computeStyle` modifier and will not be supported in future versions of Popper.js!');
}
var gpuAcceleration = legacyGpuAccelerationOption !== undefined ? legacyGpuAccelerationOption : options.gpuAcceleration;
var offsetParent = getOffsetParent(data.instance.popper);
var offsetParentRect = getBoundingClientRect(offsetParent);
// Styles
var styles = {
position: popper.position
};
// Avoid blurry text by using full pixel integers.
// For pixel-perfect positioning, top/bottom prefers rounded
// values, while left/right prefers floored values.
var offsets = {
left: Math.floor(popper.left),
top: Math.round(popper.top),
bottom: Math.round(popper.bottom),
right: Math.floor(popper.right)
};
var sideA = x === 'bottom' ? 'top' : 'bottom';
var sideB = y === 'right' ? 'left' : 'right';
// if gpuAcceleration is set to `true` and transform is supported,
// we use `translate3d` to apply the position to the popper we
// automatically use the supported prefixed version if needed
var prefixedProperty = getSupportedPropertyName('transform');
// now, let's make a step back and look at this code closely (wtf?)
// If the content of the popper grows once it's been positioned, it
// may happen that the popper gets misplaced because of the new content
// overflowing its reference element
// To avoid this problem, we provide two options (x and y), which allow
// the consumer to define the offset origin.
// If we position a popper on top of a reference element, we can set
// `x` to `top` to make the popper grow towards its top instead of
// its bottom.
var left = void 0,
top = void 0;
if (sideA === 'bottom') {
// when offsetParent is <html> the positioning is relative to the bottom of the screen (excluding the scrollbar)
// and not the bottom of the html element
if (offsetParent.nodeName === 'HTML') {
top = -offsetParent.clientHeight + offsets.bottom;
} else {
top = -offsetParentRect.height + offsets.bottom;
}
} else {
top = offsets.top;
}
if (sideB === 'right') {
if (offsetParent.nodeName === 'HTML') {
left = -offsetParent.clientWidth + offsets.right;
} else {
left = -offsetParentRect.width + offsets.right;
}
} else {
left = offsets.left;
}
if (gpuAcceleration && prefixedProperty) {
styles[prefixedProperty] = 'translate3d(' + left + 'px, ' + top + 'px, 0)';
styles[sideA] = 0;
styles[sideB] = 0;
styles.willChange = 'transform';
} else {
// othwerise, we use the standard `top`, `left`, `bottom` and `right` properties
var invertTop = sideA === 'bottom' ? -1 : 1;
var invertLeft = sideB === 'right' ? -1 : 1;
styles[sideA] = top * invertTop;
styles[sideB] = left * invertLeft;
styles.willChange = sideA + ', ' + sideB;
}
// Attributes
var attributes = {
'x-placement': data.placement
};
// Update `data` attributes, styles and arrowStyles
data.attributes = _extends({}, attributes, data.attributes);
data.styles = _extends({}, styles, data.styles);
data.arrowStyles = _extends({}, data.offsets.arrow, data.arrowStyles);
return data;
}