in src/engine/VolumeRenderer3d.js [566:647]
setTransferFuncVec3(values, colorFlag) {
if (this.matRenderToTexture !== null) {
if (colorFlag === 0) {
this.matRenderToTexture.uniforms.t_function1min.value = new THREE.Vector4(
VOLUME_COLOR1_MIN_R,
VOLUME_COLOR1_MIN_G,
VOLUME_COLOR1_MIN_B,
values[0]
);
} else {
this.matRenderToTexture.uniforms.t_function1min.value = new THREE.Vector4(
VOLUME_COLOR3_MIN_R,
VOLUME_COLOR3_MIN_G,
VOLUME_COLOR3_MIN_B,
values[0]
);
}
this.matRenderToTexture.uniforms.t_function1min.needsUpdate = true;
this.matRenderToTexture.uniforms.t_function1max.value = new THREE.Vector4(
VOLUME_COLOR1_MAX_R,
VOLUME_COLOR1_MAX_G,
VOLUME_COLOR1_MAX_B,
values[1]
);
this.matRenderToTexture.uniforms.t_function1max.needsUpdate = true;
this.matRenderToTexture.uniforms.t_function2min.value = new THREE.Vector4(
VOLUME_COLOR2_MIN_R,
VOLUME_COLOR2_MIN_G,
VOLUME_COLOR2_MIN_B,
values[2]
);
this.matRenderToTexture.uniforms.t_function2min.needsUpdate = true;
this.matRenderToTexture.uniforms.t_function2max.value = new THREE.Vector4(
VOLUME_COLOR2_MAX_R,
VOLUME_COLOR2_MAX_G,
VOLUME_COLOR2_MAX_B,
values[2]
);
this.matRenderToTexture.uniforms.t_function2max.needsUpdate = true;
this.matRenderToTexture.uniforms.stepSize.value = new THREE.Vector4(STEP_SIZE1, STEP_SIZE2, STEP_SIZE3, STEP_SIZE4);
this.matRenderToTexture.uniforms.stepSize.needsUpdate = true;
if (colorFlag === 0) {
this.matVolumeRender.uniforms.t_function1min.value = new THREE.Vector4(
VOLUME_COLOR1_MIN_R,
VOLUME_COLOR1_MIN_G,
VOLUME_COLOR1_MIN_B,
values[0]
);
} else {
this.matVolumeRender.uniforms.t_function1min.value = new THREE.Vector4(
VOLUME_COLOR3_MIN_R,
VOLUME_COLOR3_MIN_G,
VOLUME_COLOR3_MIN_B,
values[0]
);
}
this.matVolumeRender.uniforms.t_function1min.needsUpdate = true;
this.matVolumeRender.uniforms.t_function1max.value = new THREE.Vector4(
VOLUME_COLOR1_MAX_R,
VOLUME_COLOR1_MAX_G,
VOLUME_COLOR1_MAX_B,
values[1]
);
this.matVolumeRender.uniforms.t_function1max.needsUpdate = true;
this.matVolumeRender.uniforms.t_function2min.value = new THREE.Vector4(
VOLUME_COLOR2_MIN_R,
VOLUME_COLOR2_MIN_G,
VOLUME_COLOR2_MIN_B,
values[2]
);
this.matVolumeRender.uniforms.t_function2min.needsUpdate = true;
this.matVolumeRender.uniforms.t_function2max.value = new THREE.Vector4(
VOLUME_COLOR2_MAX_R,
VOLUME_COLOR2_MAX_G,
VOLUME_COLOR2_MAX_B,
values[2]
);
this.matVolumeRender.uniforms.t_function2max.needsUpdate = true;
this.matVolumeRender.uniforms.stepSize.value = new THREE.Vector4(STEP_SIZE1, STEP_SIZE2, STEP_SIZE3, STEP_SIZE4);
this.matVolumeRender.uniforms.stepSize.needsUpdate = true;
}
}