src/engine/shaders/ssao.vert (10 lines of code) (raw):
/**
* Shader for ssao postprocessing
*/
varying vec4 screenpos;
varying mat4 local2ScreenMatrix;
void main() {
local2ScreenMatrix = projectionMatrix * modelViewMatrix;
screenpos = (local2ScreenMatrix * vec4(position, 1.0));
gl_Position = screenpos;
}