layer0/Vector.h (389 lines of code) (raw):
/*
A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* Copyright (c) Schrodinger, LLC.
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information.
H* -------------------------------------------------------------------
I* Additional authors of this source file include:
-*
-*
-*
Z* -------------------------------------------------------------------
*/
#ifndef _H_Vector
#define _H_Vector
#include"os_predef.h"
#include"os_gl.h"
#include<math.h>
// include GLM library
#include <glm/glm.hpp>
using glm::vec3;
using glm::vec4;
using glm::ivec2;
/* NOTE THIS VERSION USES RADIANS BY DEFAULT! */
/* NOTE: Matrices are assumed to be row-major (C-like not
* OpenGL-like) unless explictly labeled as per the following
* conventions:
*
* row-major: 33f, 33d, 44f, 44d, R33f, R33d, R44f, R44d
* column-major: C33f, C33d, C44f, C44d
*/
#define cPI 3.14159265358979323846 /* pi */
#define GET_BIT(val, bit) (((val) >> (bit)) & 1)
#define SET_BIT(val, bit) (val) |= (1 << (bit))
#define SET_BIT_OFF(val, bit) (val) &= ~(1 << (bit))
#define SET_BIT_TO(val, bit, v) {if(v) SET_BIT(val, bit); else SET_BIT_OFF(val, bit);}
short countBits(unsigned long bits);
short countBitsInt(int bits);
typedef float Vector3f[3]; /* for local vars only - use float* for parameters */
typedef float Vector4f[4];
typedef int Vector3i[3];
typedef float Matrix33f[3][3];
typedef double Matrix33d[3][3];
typedef float Matrix53f[5][3];
typedef double Matrix53d[5][3];
unsigned int optimizer_workaround1u(unsigned int value);
float get_random0to1f(void);
float deg_to_rad(float angle);
float rad_to_deg(float angle);
void normalize23f(const float *v1, float *v2);
void normalize3d(double *v1);
void normalize2f(float *v1);
void normalize4f(float *v1);
void clamp3f(float *v1);
void get_divergent3f(const float *src, float *dst);
void get_random3f(float *x);
void scatter3f(float *v, float weight);
void wiggle3f(float *v, const float *p, const float *s);
void extrapolate3f(const float *v1, const float *unit, float *result);
void mix3f(const float *v1, const float *v2, float fxn, float *v3);
void mix3d(const double *v1, const double *v2, double fxn, double *v3);
void get_system3f(float *x, float *y, float *z); /* make random system */
void get_system1f3f(float *x, float *y, float *z); /* make system in direction of x */
void get_system2f3f(float *x, float *y, float *z); /* make system in direction of x, perp to x,y */
double dot_product3d(const double *v1, const double *v2);
void remove_component3d(const double *v1, const double *unit, double *result);
void cross_product3d(const double *v1, const double *v2, double *cross);
void scale3d(const double *v1, const double v0, double *v2);
void add3d(const double *v1, const double *v0, double *v2);
double distance_line2point3f(const float *base, const float *normal, const float *point,
float *alongNormalSq);
double distance_halfline2point3f(const float *base, const float *normal, const float *point,
float *alongNormalSq);
int equal3f(const float *v1, const float *v2);
int pymol_roundf(float f);
float get_angle3f(const float *v1, const float *v2);
float get_dihedral3f(const float *v0, const float *v1, const float *v2, const float *v3);
double length3d(const double *v1);
void min3f(const float *v1, const float *v2, float *v3);
void max3f(const float *v1, const float *v2, float *v3);
void dump3i(const int *v, const char *prefix);
void dump2f(const float *v, const char *prefix);
void dump3f(const float *v, const char *prefix);
void dump3d(const double *v, const char *prefix);
void dump4f(const float *v, const char *prefix);
void dump33f(const float *m, const char *prefix);
void dump33d(const double *m, const char *prefix);
void dump44f(const float *m, const char *prefix);
void dump44d(const double *m, const char *prefix);
void copy44f(const float *src, float *dst);
void copy44d(const double *src, double *dst);
void identity33f(float *m1);
void identity33d(double *m);
void identity44f(float *m1);
void identity44d(double *m1);
bool is_identityf(int n, const float *m, float threshold=1.0E-6F);
bool is_allclosef(int nrow,
const float *m1, int ncol1,
const float *m2, int ncol2, float threshold=1.0E-6F);
bool is_diagonalf(int nrow,
const float *m, int ncol=0, float threshold=1.0E-6F);
double determinant33f(const float *m, int ncol=3);
void glOrtho44f(float *m1,
GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
GLfloat nearVal, GLfloat farVal);
void glFrustum44f(float *m1,
GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
GLfloat nearVal, GLfloat farVal);
void copy44f44f(const float *src, float *dst);
void copy44d44f(const double *src, float *dst);
void copy44f44d(const float *src, double *dst);
void copy44d33f(const double *src, float *dst);
void copy44f33f(const float *src, float *dst);
void copy33f44d(const float *src, double *dst);
void copy33f44f(const float *src, float *dst);
void copy3d3f(const double *v1, float *v2);
void copy3f3d(const float *v1, double *v2);
/* in the following matrix multiplies and transformations:
the last two matrices can be the same matrix! */
void transpose33f33f(const float *m1, float *m2);
void transpose33d33d(const double *m1, double *m2);
void transpose44f44f(const float *m1, float *m2);
void transpose44d44d(const double *m1, double *m2);
void transform33f3f(const float *m1, const float *m2, float *m3);
void transform33Tf3f(const float *m1, const float *m2, float *m3); /* uses transpose */
void transform44f3f(const float *m1, const float *m2, float *m3);
void transform44f4f(const float *m1, const float *m2, float *m3);
void transform44d3f(const double *m1, const float *m2, float *m3);
void transform44d3d(const double *m1, const double *m2, double *m3);
void inverse_transformC44f3f(const float *m1, const float *m2, float *m3);
void inverse_transform44f3f(const float *m1, const float *m2, float *m3);
void inverse_transform44d3f(const double *m1, const float *m2, float *m3);
void inverse_transform44d3d(const double *m1, const double *m2, double *m3);
void transform44f3fas33f3f(const float *m1, const float *m2, float *m3);
void transform44d3fas33d3f(const double *m1, const float *m2, float *m3);
void multiply33f33f(const float *m1, const float *m2, float *m3);
void multiply33d33d(const double *m1, const double *m2, double *m3);
/* as matrix types */
void matrix_transform33f3f(const Matrix33f m1, const float *v1, float *v2);
void matrix_inverse_transform33f3f(const Matrix33f m1, const float *v1, float *v2);
void rotation_to_matrix33f(const float *axis, float angle, Matrix33f mat);
void matrix_multiply33f33f(Matrix33f m1, Matrix33f m2, Matrix33f m3);
void matrix_multiply33d33d(Matrix33d m1, Matrix33d m2, Matrix33d m3);
/* A 4x4 TTT matrix is really a 3x3 rotation matrix with two translation vectors:
(1) a pre-translation stored in forth row, first three columns.
(2) and a post-translation stored in forth column, first three rows.
There are certain cases where this representation is more convenient.
*/
void combineTTT44f44f(const float *m1, const float *m2, float *m3);
void transformTTT44f3f(const float *m1, const float *m2, float *m3);
void transform_normalTTT44f3f(const float *m1, const float *m2, float *m3);
void initializeTTT44f(float *m);
void multiply44d44d44d(const double *left, const double *right, double *product);
void left_multiply44d44d(const double *left, double *right);
void right_multiply44d44d(double *left, const double *right);
void multiply44f44f44f(const float *left, const float *right, float *product);
void left_multiply44f44f(const float *left, float *right);
void right_multiply44f44f(float *left, const float *right);
void reorient44d(double *matrix);
void recondition33d(double *matrix);
void recondition44d(double *matrix);
/* invert a 4x4 homogenous that contains just rotation & tranlation
(e.g. no scaling & fourth row is 0,0,0,1) */
void invert_special44d44d(const double *original, double *inv);
void invert_special44f44f(const float *original, float *inv);
void invert_rotation_only44d44d(const double *original, double *inv);
void convertTTTfR44d(const float *ttt, double *homo);
void convertTTTfR44f(const float *ttt, float *homo);
void convertR44dTTTf(const double *homo, float *ttt);
void convert44d44f(const double *dbl, float *flt);
void convert44f44d(const float *flt, double *dbl);
void get_rotation_about3f3fTTTf(float angle, const float *dir, const float *origin, float *ttt);
/* end revised matrix routines */
/*------------------------------------------------------------------------*/
/* OLD MATRIX STUFF below NEEDS REWORKING */
void rotation_matrix3f(float angle, float x, float y, float z, float *m);
typedef float *oMatrix5f[5]; /* PHASE THESE OUT! - THEY CAUSE PROBLEMS! */
typedef float *oMatrix3f[3];
typedef float *oMatrix3d[3];
/*void matcopy ( oMatrix5f to, oMatrix5f from );
void mattran ( oMatrix5f nm, oMatrix5f om, int axis, float dist );
void matrot ( oMatrix5f nm, oMatrix5f om, int axis, float angle );*/
void matrix_to_rotation(Matrix53f rot, float *axis, float *angle);
void rotation_to_matrix(Matrix53f rot, const float *axis, float angle);
void transform3d3f(const oMatrix3d m1, const float *v1, float *v2);
void transform33d3f(const Matrix33d m1, const float *v1, float *v2);
void transform5f3f(const oMatrix5f m, const float *v1, float *v2);
void mult4f(const float *vsrc, float val, float *vdest);
void mult3f(const float *vsrc, float val, float *vdest);
float max3(float val1, float val2, float val3);
float ave3(float val1, float val2, float val3);
float ave2(float val1, float val2);
void white4f(float *rgba, float value);
void add4f(const float *v1, const float *v2, float *sum);
int countchrs(const char *str, char ch);
float smooth(float x, float power);
void subdivide(int n, float *x, float *y);
//-------------------------------------------------------------------------
// Small inline functions
// (many of these were macros up to PyMOL 1.7.6)
//-------------------------------------------------------------------------
static const float _0f_inline = 0.0F;
static const double _0d_inline = 0.0;
static const float _1f_inline = 1.0F;
static const double _1d_inline = 1.0;
static const float R_SMALL_inline = 0.000000001F;
static const double R_SMALLd_inline = 0.000000001;
#define normalize3f inline_normalize3f
#define sqrt1f inline_sqrt1f
#define sqrt1d inline_sqrt1d
#define diff3f inline_diff3f
#define diffsq3f inline_diffsq3f
#define within3f inline_within3f
#define within3fsq inline_within3fsq
#define within3fret inline_within3fret
#define remove_component3f inline_remove_component3f
#define project3f inline_project3f
inline void set3f(float * v1, float x, float y, float z) {
v1[0] = x;
v1[1] = y;
v1[2] = z;
}
template <typename T>
inline void zero3(T * v1) {
v1[0] = 0;
v1[1] = 0;
v1[2] = 0;
}
#define zero3f zero3
#define zero3i zero3
inline void ones3f(float * v1) {
v1[0] = 1.0F;
v1[1] = 1.0F;
v1[2] = 1.0F;
}
inline float dot_product3f(const float * v1, const float * v2) {
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
}
inline void invert3f3f(const float * v1, float * v2) {
v2[0] = -v1[0];
v2[1] = -v1[1];
v2[2] = -v1[2];
}
inline void invert3f(float * v) {
invert3f3f(v, v);
}
inline void scale3f(const float * v1, float v0, float * v2) {
v2[0] = v1[0] * v0;
v2[1] = v1[1] * v0;
v2[2] = v1[2] * v0;
}
template <typename S, typename D>
void copyN(const S * src, D * dst, int N) {
for (int i = 0; i < N; ++i)
dst[i] = src[i];
}
template <typename S, typename D>
void copy2(const S * src, D * dst) {
dst[0] = src[0];
dst[1] = src[1];
}
template <typename S, typename D>
void copy3(const S * src, D * dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
template <typename S, typename D>
void copy4(const S * src, D * dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
#define copy2f copy2<float, float>
#define copy3f copy3
#define copy3d copy3<double, double>
#define copy4f copy4
inline void add3f(const float * v1, const float * v2, float * v3) {
v3[0] = v1[0] + v2[0];
v3[1] = v1[1] + v2[1];
v3[2] = v1[2] + v2[2];
}
inline void subtract3f(const float * v1, const float * v2, float * v3) {
v3[0] = v1[0] - v2[0];
v3[1] = v1[1] - v2[1];
v3[2] = v1[2] - v2[2];
}
inline float lengthsq3f(const float * v1) {
return (v1[0] * v1[0]) + (v1[1] * v1[1]) + (v1[2] * v1[2]);
}
inline void average3f(const float * v1, const float * v2, float * avg) {
(avg)[0] = ((v1)[0]+(v2)[0])/2;
(avg)[1] = ((v1)[1]+(v2)[1])/2;
(avg)[2] = ((v1)[2]+(v2)[2])/2;
}
inline void cross_product3f(const float * v1, const float * v2, float * cross) {
cross[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
cross[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
cross[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
}
__inline__ static double inline_sqrt1f(float f)
{ /* no good as a macro because f is used twice */
if(f > _0f_inline)
return (sqrt(f));
else
return (_0d_inline);
}
__inline__ static double inline_sqrt1d(double f)
{ /* no good as a macro because f is used twice */
if(f > _0d_inline)
return (sqrt(f));
else
return (_0d_inline);
}
inline float length3f(const float * v1) {
return sqrt1f(lengthsq3f(v1));
}
inline float length2f(const float * v1) {
return sqrt1f((v1[0] * v1[0]) + (v1[1] * v1[1]));
}
__inline__ static void inline_normalize3f(float *v1)
{
double vlen = length3f(v1);
if(vlen > R_SMALLd_inline) {
float inV = (float) (_1d_inline / vlen);
v1[0] *= inV;
v1[1] *= inV;
v1[2] *= inV;
} else {
v1[0] = v1[1] = v1[2] = _0f_inline;
}
}
__inline__ static double inline_diff3f(const float *v1, const float *v2)
{
float dx, dy, dz;
dx = (v1[0] - v2[0]);
dy = (v1[1] - v2[1]);
dz = (v1[2] - v2[2]);
return (sqrt1d(dx * dx + dy * dy + dz * dz));
}
__inline__ static float inline_diffsq3f(const float *v1, const float *v2)
{
float dx, dy, dz;
dx = (v1[0] - v2[0]);
dy = (v1[1] - v2[1]);
dx = dx * dx;
dz = (v1[2] - v2[2]);
dy = dy * dy;
return (dz * dz + (dx + dy));
}
__inline__ static int inline_within3f(const float *v1, const float *v2, float dist)
{
float dx, dy, dz, dist2;
dx = (float) fabs(v1[0] - v2[0]);
dy = (float) fabs(v1[1] - v2[1]);
if(dx > dist)
return (0);
dz = (float) fabs(v1[2] - v2[2]);
dx = dx * dx;
if(dy > dist)
return (0);
dy = dy * dy;
dist2 = dist * dist;
if(dz > dist)
return (0);
return (((dx + dy) + dz * dz) <= dist2);
}
__inline__ static int inline_within3fsq(const float *v1, const float *v2, float dist, float dist2)
{
/* manually optimized to take advantage of parallel execution units */
float dx, dy, dz;
dx = v1[0] - v2[0];
dy = v1[1] - v2[1];
dx = (float) fabs(dx);
dy = (float) fabs(dy);
if(dx > dist)
return (0);
dz = v1[2] - v2[2];
dx = dx * dx;
if(dy > dist)
return (0);
dz = (float) fabs(dz);
dy = dy * dy;
if(dz > dist)
return (0);
dx = dx + dy;
dz = dz * dz;
if(dx > dist2)
return (0);
return ((dx + dz) <= (dist2));
}
__inline__ static int inline_within3fret(const float *v1, const float *v2, float cutoff,
const float cutoff2, float *diff, float *dist)
{
float dx, dy, dz, dist2;
dx = (float) fabs((diff[0] = v1[0] - v2[0]));
dy = (float) fabs((diff[1] = v1[1] - v2[1]));
if(dx > cutoff)
return 0;
dz = (float) fabs((diff[2] = v1[2] - v2[2]));
dx = dx * dx;
if(dy > cutoff)
return 0;
dy = dy * dy;
if(dz > cutoff)
return 0;
if((dist2 = ((dx + dy) + dz * dz)) > cutoff2)
return 0;
*dist = (float) sqrt1f(dist2);
return 1;
}
__inline__ static void inline_remove_component3f(const float *v1, const float *unit, float *result)
{
float dot;
dot = v1[0] * unit[0] + v1[1] * unit[1] + v1[2] * unit[2];
result[0] = v1[0] - unit[0] * dot;
result[1] = v1[1] - unit[1] * dot;
result[2] = v1[2] - unit[2] * dot;
}
__inline__ static float inline_project3f(const float *v1, const float *v2, float *proj)
{
float dot;
dot = v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
proj[0] = v2[0] * dot;
proj[1] = v2[1] * dot;
proj[2] = v2[2] * dot;
return (dot);
}
#endif