layer1/SceneRender.h (14 lines of code) (raw):
/*
A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* Copyright (c) Schrodinger, LLC.
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information.
H* -------------------------------------------------------------------
I* Additional authors of this source file include:
-*
-*
-*
Z* -------------------------------------------------------------------
*/
#ifndef _H_SceneRender
#define _H_SceneRender
#include <vector>
void SceneRender(PyMOLGlobals * G, Picking * pick, int x, int y,
Multipick * smp, int oversize_width, int oversize_height,
int click_side, int force_copy);
void SceneRenderAll(PyMOLGlobals * G, SceneUnitContext * context,
float *normal, std::vector<Picking>* pickVLA,
int pass, int fat, float width_scale,
GridInfo * grid, int dynamic_pass, short which_objects, bool picking32bit);
void SceneInitializeViewport(PyMOLGlobals * G, int offscreen);
void GridGetGLViewport(PyMOLGlobals * G, GridInfo * I);
void GridSetGLViewport(GridInfo * I, int slot);
#endif