layer1/SceneRender.h (14 lines of code) (raw):

/* A* ------------------------------------------------------------------- B* This file contains source code for the PyMOL computer program C* Copyright (c) Schrodinger, LLC. D* ------------------------------------------------------------------- E* It is unlawful to modify or remove this copyright notice. F* ------------------------------------------------------------------- G* Please see the accompanying LICENSE file for further information. H* ------------------------------------------------------------------- I* Additional authors of this source file include: -* -* -* Z* ------------------------------------------------------------------- */ #ifndef _H_SceneRender #define _H_SceneRender #include <vector> void SceneRender(PyMOLGlobals * G, Picking * pick, int x, int y, Multipick * smp, int oversize_width, int oversize_height, int click_side, int force_copy); void SceneRenderAll(PyMOLGlobals * G, SceneUnitContext * context, float *normal, std::vector<Picking>* pickVLA, int pass, int fat, float width_scale, GridInfo * grid, int dynamic_pass, short which_objects, bool picking32bit); void SceneInitializeViewport(PyMOLGlobals * G, int offscreen); void GridGetGLViewport(PyMOLGlobals * G, GridInfo * I); void GridSetGLViewport(GridInfo * I, int slot); #endif