layer2/ObjectSurface.h (52 lines of code) (raw):
/*
A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information.
H* -------------------------------------------------------------------
I* Additional authors of this source file include:
-*
-*
-*
Z* -------------------------------------------------------------------
*/
#ifndef _H_ObjectSurface
#define _H_ObjectSurface
#include"os_gl.h"
#include"ObjectMap.h"
typedef struct {
CObjectState State;
ObjectNameType MapName;
int MapState;
CCrystal Crystal;
int Active;
int *N, nT, base_n_V;
float *V;
float *VC;
int *RC;
int OneColor;
int VCsize;
int Range[6];
float ExtentMin[3], ExtentMax[3];
int ExtentFlag;
float Level, Radius;
int RefreshFlag;
int ResurfaceFlag;
int RecolorFlag;
int quiet;
float *AtomVertex;
int CarveFlag;
float CarveBuffer;
int Mode; /* 0 dots, 1 lines, 2 triangles */
int DotFlag;
CGO *UnitCellCGO;
int Side;
CGO *shaderCGO;
/* for immediate mode, holds vertices and colors, used temporarily to generate CGOs */
float **t_buf; // vertices
float **c_buf; // colors
} ObjectSurfaceState;
typedef struct ObjectSurface {
CObject Obj;
ObjectSurfaceState *State;
int NState;
} ObjectSurface;
ObjectSurface *ObjectSurfaceFromBox(PyMOLGlobals * G, ObjectSurface * obj,
ObjectMap * map, int map_state, int state, float *mn,
float *mx, float level, int mode, float carve,
float *vert_vla, int side, int quiet);
void ObjectSurfaceDump(ObjectSurface * I, const char *fname, int state);
int ObjectSurfaceNewFromPyList(PyMOLGlobals * G, PyObject * list,
ObjectSurface ** result);
PyObject *ObjectSurfaceAsPyList(ObjectSurface * I);
int ObjectSurfaceSetLevel(ObjectSurface * I, float level, int state, int quiet);
int ObjectSurfaceGetLevel(ObjectSurface * I, int state, float *result);
int ObjectSurfaceInvalidateMapName(ObjectSurface * I, const char *name, const char * new_name);
#endif