pkg/controllers/job/state/running.go (72 lines of code) (raw):

/* Copyright 2017 The Volcano Authors. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package state import ( v1 "k8s.io/api/core/v1" vcbatch "volcano.sh/apis/pkg/apis/batch/v1alpha1" "volcano.sh/apis/pkg/apis/bus/v1alpha1" "volcano.sh/volcano/pkg/controllers/apis" ) type runningState struct { job *apis.JobInfo } func (ps *runningState) Execute(action v1alpha1.Action) error { switch action { case v1alpha1.RestartJobAction: return KillJob(ps.job, PodRetainPhaseNone, func(status *vcbatch.JobStatus) bool { status.State.Phase = vcbatch.Restarting status.RetryCount++ return true }) case v1alpha1.AbortJobAction: return KillJob(ps.job, PodRetainPhaseSoft, func(status *vcbatch.JobStatus) bool { status.State.Phase = vcbatch.Aborting return true }) case v1alpha1.TerminateJobAction: return KillJob(ps.job, PodRetainPhaseSoft, func(status *vcbatch.JobStatus) bool { status.State.Phase = vcbatch.Terminating return true }) case v1alpha1.CompleteJobAction: return KillJob(ps.job, PodRetainPhaseSoft, func(status *vcbatch.JobStatus) bool { status.State.Phase = vcbatch.Completing return true }) default: return SyncJob(ps.job, func(status *vcbatch.JobStatus) bool { jobReplicas := TotalTasks(ps.job.Job) if jobReplicas == 0 { // when scale down to zero, keep the current job phase return false } minSuccess := ps.job.Job.Spec.MinSuccess if minSuccess != nil && status.Succeeded >= *minSuccess { status.State.Phase = vcbatch.Completed return true } totalTaskMinAvailable := TotalTaskMinAvailable(ps.job.Job) if status.Succeeded+status.Failed == jobReplicas { if ps.job.Job.Spec.MinAvailable >= totalTaskMinAvailable { for _, task := range ps.job.Job.Spec.Tasks { if task.MinAvailable == nil { continue } if taskStatus, ok := status.TaskStatusCount[task.Name]; ok { if taskStatus.Phase[v1.PodSucceeded] < *task.MinAvailable { status.State.Phase = vcbatch.Failed return true } } } } if minSuccess != nil && status.Succeeded < *minSuccess { status.State.Phase = vcbatch.Failed } else if status.Succeeded >= ps.job.Job.Spec.MinAvailable { status.State.Phase = vcbatch.Completed } else { status.State.Phase = vcbatch.Failed } return true } return false }) } }