in src/core/renderer.js [140:168]
Renderer.prototype.generatePath = function(node){
var options = this.options;
var direction = options.direction;
var waypoints = this.getWaypoints(node, direction);
var steps = [moveTo(waypoints[0][0])];
if(direction==='left' || direction==='right'){
waypoints.reduce(function(prev, current, level){
steps.push(hCurveBetween(prev[prev.length-1], current[0]));
if(level < waypoints.length-1){
steps.push(lineTo(current[1]));
}
return current;
});
}
else{
waypoints.reduce(function(prev, current, level){
steps.push(vCurveBetween(prev[prev.length-1], current[0]));
if(level < waypoints.length-1){
steps.push(lineTo(current[1]));
}
return current;
});
}
return steps.join(' ');
};